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- WALKTHROUGH FOR LABYRINTH OF TIME by Steven Den Beste (sdenbes1@san.rr.com)
-
- The Labyrinth of Time
- By Terra Nova Development
- Published by Electronics Arts
-
- If you see letters W, E, N, S without any verb, or strung together, it means
- to move in that direction. There are a lot of mazes in this game and even
- outside the mazes moving around involves a lot of steps. Thus WNEN means
- go West, then go North, then go E, then go North.
-
- There are quite a few objects in this game which you do not need and
- which have no purpose in the game. I've labelled many of them here
- as "USELESS OBJECTS". They're fun to look at, but they clutter up the
- inventory because there's no way to get rid of them once you pick them up.
-
- Also, how you "wear the helmet" or "turn on the lamp" is left as an exercise to
- the user. You can figure out how to use the icons...
-
-
-
- You begin the game in a subway car.
-
- From the starting position: WWWWWS and enter the elevator and change floors.
- Leave the elevator, SSSSWWWSEE, turn south and open the door of the train
- car..
- Go south, open the station door, go south, open the other station door.
- Go South. You are now in the western town.
- (USELESS OBJECT: Liquor bottle in the bar)
-
- SS, Turn W and enter the sheriff's office. Open the desk drawer and take the
- brass key.
-
- Retrace your path to the hotel and change floors with the elevator.
- Leave the elevator, NE, open the door to room 14 and enter the room.
- Use the brass key to unlock the wardrobe, open the wardrobe.
- Take the Journal and the card key. Read the Journal.
-
- Leave the room, WS. You will now traverse the hall of mirrors. Here's the
- path: WWWNWWSESEESWWS, gets you to the control room.
-
- Run the card key through the reader. Press the BLUE button. You're now
- on the moon.
-
- EE, turn N. Flip the RED and YELLOW levers. Do NOT flip the PURPLE lever!
- (You'll do it later. If you do it now, you can't finish the game!)
- (USELESS OBJECT: Alien Belt)
-
- WW, run your card through the reader, press the GREEN button.
- SS, up the ladder, press the PURPLE button on the machine. This takes you
- to a cave.
-
- EEEEESEE and you've entered the medieval maze.
- ESESSEEENES and take the helmet. Wear the helmet.
- NWWNNEENNNN, take the paint. You're now in the diner.
- By the way: You've changed levels here, and they've crossed you up on the
- compass. Having gone "N" on your last step, you'll be told you're looking
- South.
-
- WNN. Look at the coin return slot on the juke box, and take the silver key.
- It permits you to look closer, but you can't get the key if you're closer.
-
- WWWW, turn S and put the quarter in the phone. Get all the quarters.
- Turn N and put a quarter in the pay-toilet door.
-
- N and you're in the hedge maze. NEENENNWNNEESENN takes you to the construction
- site. N and get the screwdriver. Turn W and look at the piece of paper on the
- wall.
-
- SS and back into the hedge maze. SWNWWSSESSWSWWSS gets you back to the diner.
- EEEESSEN - you've changed levels and they tell you you're looking South.
- S and you're in the medieval maze. WSWWSSSEESWWWNNWNW and you're out.
-
- (Whew! You won't be visiting either of THOSE mazes again!)
-
- WNWWWW and press the purple button on the machine. You're now in orbit
- around the earth.
-
- Go down the ladder, then NN. Use the cardkey on the reader, then press
- the ORANGE button. This takes you to the control room.
-
- Through the mirror maze: NEENWWNWNEESEEE which takes you into the elevator.
- Change floors and exit the elevator.
-
- Next you enter the movie theater.
- WNNEE and look at the panel on the wall. You now get to play "slide the
- numbers" until it matches the pattern you saw on the wall at the construction
- site. Here's the pattern, in case you didn't write it down:
-
- 7 2 9 10
-
- 1 11 5 13
-
- 8 15 14 12
-
- 3 4 6
-
- You're mostly on your own for this. I found it wasn't too hard to start by
- getting 7/2/9/10 in place, then 1/8/3, then 11/5/13, and then wrestle with
- the remaining ones.
-
- When you get it right, the wall falls down and a new passage appears.
- E and you're back in the construction site, but in a part you couldn't reach
- before. E and look at the tool box. Get the gold key.
- (USELESS OBJECT: Tire pump)
-
- WWWWSSE, Turn North. Use the silver key and unlock the offices of Slade and
- Barcher. (Where's Humphrey Bogart, when we need him most?)
-
- Enter the office, look at the table on the right and get the iron key.
- (USELESS OBJECT: Falcon statue)
- (Sort of useless object: The notes contain a clue about the game, but
- you don't need it since you've got this walkthrough.)
-
- Now go S and change floors with the elevator.
- Leave the elevator, then NEEE and turn S.
-
- Unlock the door with the gold key, and open the door.
- SW and turn S. You're in the broom closet. Get the paper.
- (USELESS OBJECTS: Broom, Bucket, Teapot)
-
- ENWWWS, Change floors with the elevator and leave it.
-
- Go to the western town and enter the sheriff's office, and unlock the jail
- door with the iron key.
-
- ES takes you into the mine. Turn E and shove the car. Then go E.
-
- Shove the car again. It breaks in the door.
- Go East and turn W and close the door.
- (USELESS OBJECT: Sword)
-
- Get the lantern and turn it on. Open the door again.
-
- WWN, turn E and open the door. Go east.
- Place the paper on the printing press and run it.
- Get the old west newspaper.
-
- Return to the hotel, enter the elevator and change floors and leave the
- elevator. Now we need to go to the subway car where we originally
- began the game.
-
- NEEEEES, look at the iron door and use the screwdriver to remove a screw.
- Take the screw, then open the door.
-
- SSS (ouch!)
-
- You are now at the entrance to the surreal maze. Save your game here, then
- spend some time wandering around and looking at things. This place is
- stunning. (MYST - eat your heart out!)
-
- FROM THE ENTRANCE: SEEE then go North, then go South (this ISN'T
- redundant!) and you're "East of the Ziggurat". WWW and turn South.
-
-
- BUG ALERT! Save your game here. The next thing that you need to do is turn
- the pillar in the center.
- Turning South before turning the pillar seems to prevent the bug. If you're
- looking West when you do it, it seems to lock up.
-
- If you didn't turn the lamp on before now, you have to or you won't be able to
- enter the Ziggurat.
- ESWWW. Get the shirt. Throw the yellow lever. You get transported elsewhere.
-
- Note that the first section of the bridge is in place.
- SSSWWWWW, press the purple button on the machine. This takes you to earth
- orbit.
-
- Go down the ladder, NN and pass the card key through the reader. Press the
- ORANGE button. This takes you to the control room.
-
- NEENWWNWNEESEEE and you're back in the hotel. SSSS, turn E and put the
- shirt in the laundry. Also you've got a good view from here.
-
- Return to the broom closet and put the old west newspaper next to the now
- clean shirt.
- Go E and read the Journal again. It has changed! Enter Cornelius Lyon's
- date of birth into the combination of the iron door (040872) then open it.
-
- ESSSS, turn W. Open the sarcophagus and look inside. Get the Cretan
- Ornament.
- (USELESS OBJECT: Pith Helmet)
-
- Go back through the subway car and the city street (ZORCH!) and back to the
- entrance of the surreal maze.
- SEEENS and you are east of the ziggurat again. WWNW and throw the
- red lever. You get transported elsewhere.
-
- Hey! The bridge is even longer now!
-
- SSSSSW and look inside the thing on the floor. Get the Labrys.
- W and put the Cretan Ornament into the lock on the door
-
- W and move the throne. Get the Acme Cretan Fresco Paint.
- (Boy, the Acme company sure gets around, doesn't it?)
- EEENNWWWWW and press the purple button on the machine.
-
- Go down the ladder, NN and pass the cardkey through the reader. Press the
- ORANGE button. This takes you to the control room.
-
- NEENWWNWNEESEEE and you're back in the hotel.
-
- Back through the subway car and get ZORCHed for the last time, to the surreal
- maze.
-
- SEEENS, west of the Ziggurat. WWSW and throw the purple lever. (Before you do,
- however, go up top of the ziggurat and look around!)
- The purple lever transports you elsewhere.
-
- SSSWWWWW and press the purple button. Down the ladder, NN and pass the card
- key through the reader. Press the BLUE button.
-
- EE, turn N and throw the purple lever.
- Go W, turn S. Get the Mayan Talisman from the broken display case.
- (By the way, it used to be empty.)
-
- OOOPS! You set off the security system! Go W, run the card key through
- the reader and press either button. It doesn't matter which, because...
- You're in jail. (Good thing you unlocked it earlier!)
- (USELESS OBJECT: Pistol)
-
- EENNNNN. Turn E and open the door and go through. (This is one of several
- places where you can see the bridge, and it is probably the best one.)
- All we gotta do now is get back there.
-
- Return to the hotel. Enter the elevator and change floors, then leave it.
- We have to go through the mirror maze one last time.
-
- WWWNWWSESEESWWS takes us to the control room. Run the card through the reader,
- then press the GREEN button.
-
- SS, up the ladder, and press the PURPLE button.
- EEEEENNNNNNN. There's the minotaur!
-
- I recommend saving your game here, too.
-
- Turn South. Paint one of the mirrors with the Acme Fresco Paint. (I wonder
- how they make it do that!) Now turn North and look at the minotaur again!
-
- Turn South. Paint over the other mirror with the other can of paint.
-
- Turn North. Put the Labrys into the hole.
-
- Blast the keystone with the Mayan Talisman. Sometimes it locks up here.
- If everything goes properly, you should get a final sequence with Daedalus
- thanking you for a job well done.
-
-
-
-
- -----------------------------
- Notes:
-
- You begin the game with a single quarter. There is only one essential place
- you MUST use a quarter - the pay toilet door - but I've included the
- step which gives you 13 quarters. In addition, you can put a quarter in
- the jukebox (but it doesn't do anything - I conjecture that this was supposed
- to be how you got the key from it). You can use one on the street scene
- to get a normal newspaper from a newspaper box, and you can feed them all
- to the fortune teller. If you do this, several of the things he says
- are clues to the game.
-
- On the moon, in the room with the strange machine with three levers, is
- a view of a large black monolith out the window. The device below the
- window describes it, then tosses off something about the scene being
- particularly beautiful when the Earth rises. Unfortunately, this is
- impossible. The moon is tide-locked - from the surface of the Moon the
- Earth is always in the same position. It neither rises nor sets.
-
- There are doors in the game which you CANNOT open. One is the locked
- door in the train car. Another is the strange door inside the Ziggurat.
- There is also no way to go to the end of the city street without getting
- zorched. You cannot open any of the hotel rooms except the ones I describe, and
- the bathroom across from the broom closet. (That's fun, but not necessary for
- the game, so I didn't show it.)
-
- The machine on the Moon performs multiple functions. One of the levers
- gets rid of the big metal barrier in the mine in the Western Town. The
- purple lever crushes the subway car, making it so you can't go through
- it. (That's why you have to throw it last.) Does the third lever perform
- some similar function? I don't know, because I found it and threw both
- the red and yellow levers immediately. In addition, when both a lever
- on the moon and the same colored lever inside the Ziggurat have been
- thrown, a section of the bridge appears. It does not matter which is
- done first.
-
- This game was actually originally designed for a mutant form of the
- Commodore Amiga and was translated for the PC (and rerendered, since that
- Amiga didn't have any equivalent of 640*480*256 graphics). As such,
- there are a lot of Amiga in-jokes in it. Many of the names given for
- people, such as Leo Schwab, were members of an SF-area Amiga
- user's group in the late 80's. I don't know who specifically "Fred Daniels"
- is, but I assume he is another.
-
- There's a LOT of stuff in this that I didn't show in this walkthrough.
- Some of the mazes have interesting things to see in them. In the hedge
- maze, there's a sundial. There's a shield on the wall in the medieval
- maze which looks pretty neat. (It's also one of the Amiga in-jokes.)
-
- The surreal maze is probably a source of considerable confusion. There are
- nine images, so it is easy to assume that there are only 9 cells in the
- maze. In fact, this maze is 6*6 just like all the other mazes. Each graphic
- image is repeated four times in the 6*6 maze. This is further complicated
- by the fact that it wraps around. Therefore, you can go in one direction
- forever - except that in one column you can't go south forever, and in one
- column you can't go north forever. The path through it I use
- takes advantage of the wraparound to get the shortest number of steps
- to the ziggurat.
-